Hi, I don't know if you still need people for your project, but I'm available as a concept artist for character, environment, and props if needed. In my working method I use blender to speed up my props and environments. Here's a link to my portfolio :…
The project im currently on is running high in the polycount numbers and with edge faces on the frame rate drops dramatically... I use a combination of "Shaded+Edged Faces" in the view port when modeling. The same number of polys on screen with edge faces off is fine, but when I enable edge faces frame rate drops...anyone…
Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Oh well if thats the case, go canon, get the 5D because its full frame, get the 50mm 1.8 for $100, and look at the 85mm 1.8(same crop as the 50mm 1.8 on your D90) or the 100mm 2.0 either for about $325. Unless of course you're used to that crop 50 range, and dont really require much more. If you're not doing a lot of wide…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Something that stuck out to me in your 'SCP Office Prop Breakdown' is how dense a lot of the props are. How are you creating those props? Are you baking down from a high poly mesh? It looks like you might be creating those props using face weighted normals with no bake (no curvature, normal bake)? I'm a little confused.
Update time! This past week i have spent my time refining all the props to a near finished state (low poly wise), as well as bringing in and placing all the props as individual assets into Unreal. There will be a few more props coming along as well as refining designs and areas on different props, I plan to do this when i…
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…
Thank you for the feedback! To answer your questions: 1. Yes, I am definitely planning to model an outboard motor for the rear end. Right now, I am in the process of gathering proper reference blueprints, photos, and technical data to get it started. 2. For the Grand 850 itself, I used official layout schemes and dimension…