Hi Eric, yes you are right. All those areas could be optimized further to save another few thousands polygons. But this gun is not really going in any videogame engine. I'll make a better job in the following projects! And this also thanks to your feedback, it was invaluable! :)
Eric: That leads to mind-boggling silliness when rotating UV chunks though. It hurts my brain to see things stretching as I rotate them ... I think it's easier on the eye and mind if you just mentally limit yourself to 5 gridlines in height or width.
Eric: May want to let Pedro know you are having problems. I know that when we patched it broke some stuff that Adam and pedro were fixing and one of the broken things was the search. I thought he already fixed it, but it may be a remaining bug.
Here is a new beta, which should fix the crash Eric was seeing. It should also make better use of multiple CPUs. Would you mind testing it, Whargoul? I'm hoping it does better than 45% this time! http://www.crazybump.com/release/CrazyBump_Beta_Feb15.exe
This works just fine. The script warns you in advance that you cannot use an anti-aliased selection, keep in mind that the data you want to expand from also needs to have non-anti-aliased edges for it to work fine. Thanks for the action Eric and Vrav.
Vig: Maya has a "batch bake (mental ray)" option, and you can choose to bake occlusion to a map, or directly to the vertex colors of the selected mesh, which is quite nice. You get the same result using Eric's method in Max, but it is a few extra steps.
Haha, good point Eric. I have a new site design in the works, with a "Scripts" section for my Max and Maya scripts, but I haven't had a chance to finalise it yet. Maybe that can be a New Year's resolution :) It can have little animated GIFs and everything!
Sorry Eric, I don't know much more than that myself. Just seems suspiciously like they are gearing up to supply all the modeling and material tools you need, based on what's been released. I'm hoping the vids they release today will tell more.
Thanks Eric. I do try to use that Select an Mask but unfortunately it's not that great with separating typical features found in textures. It does work fine with something like selecting people in images but not thing like twigs , small pebbles ets. Wonder if anyone tried Topaz mask AI?
love that color scheme! but i agree with eric, the spec and roughness are a bit off, maybe make it like rough plastic or rubber. PS: if i had a pet t-rex i would call him "the law". get it? because of the long arm of the law... i'll leave now