Thanks for the feedback yes the geo is definitely too different from my straight and boring geo. I either need to bevel the edge and resculpt it or entirely re sculpt it. I'll get it fixed thanks for the feedback!!
Hello everyone! N-hance Studio (https://www.nhance.studio/ ) is a gamedev team creating stylized 3D art for games. From our studio, we launched N-hance School, where we teach game art to students worldwide. We’re looking for an experienced 3D Artist who works in Blender and can record video tutorials for our school.…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hey there everyone! First time on this forum. (Examples of the work we expect can be seen at the end of the post) My name is Benny. I own a company called Arcane Minis. We specialize in 3D printable STL files for home 3D printers. Our hobby space is growing and we are looking at adding more sculptors to finish our rewards…
Zbrush appeared around 1999 maybe or early 2000 after some Siggraph presentation or something. First it was almost purely 2,5 painter with ability to drop small meshes on 2,5D canvas . I recall I instantly suggested to buy it for $900 but our management refused saying why would we need this weird soft doing weird stuff…
Week 2 Updates Here I resculpted the head to a concept that I found of an aggressive fish-like creature. I also started following the idea of the third-sculpt a lot closer. An aggressive insectoid like creature.
So Mudbox crashed and I effectively lost my sculpt for the helmet. I still haven't messed with the editor to see if the hood and noose can stay, but I plan on tackling that today. In the meantime here's the WIP resculpt
Greetings fellow polycount members and potential employers! My name is Roman Masalov, I'm a freelance concept artist and illustrator with 7+ years of experience capable of wide range of work: from character and creature design to environment and props design, using both 2d techniques ( painting, photobashing) and 3d…
Contact me for modeling and sculpting E-mail: E.Molchanyuck@gmail.com Works: https://www.artstation.com/mo69blya ---------------------------------------
I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…