We will provide assets for you to use to create your sound design. All guidelines and assets will be ready for action when we go live on November 6th. Thanks!
Would like to see how it was made? There is a free talk from Framestore on the 5th june, click here for more information http://www.polycount.com/forum/showthread.php?t=120507
Alright, but as long as you don't lose any limbs or have major mental breakdowns or an ex breaks out of prison and tries to murder you... September 8th, right?
Snowy rock texture for the arctic environment. This is about the 8th attempt at this texture now, I think I have finally found something I am happy with :P
This week is the 8th week. Ive got a bit done this week with some smaller details, as well as changing some of the atmosphere a bit more to reflect a more intriguing space.
Seeing those 7th graders being taught HAMMER in school restored some of my faith in the school system. Gonna be some stiff competition in a few years though!
Most games use a variation on this technique: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html You render into a small buffer (1/4, 1/8th) and then apply a radial blur.
In order from beginning to now: -STACKED -The Outfit -2 unannounced and ultimately cancelled Source engine projects -Shadowrun (brief) -Wolfenstein -Ghostbusters -Army of 2: 40th Day