Try relaunching SUITE - it should automatically download a new file in the background to update for compatibility with CC 2017. If this doesn't work, you can downgrade to CC 2015.5 for the time being.
It's my new way of presenting myself in 2017. I no longer want the discussions to be dredged in tech specs, but instead more about the artist and the process of making the final product fun. :)
I watched the 107 facts about the new Jungle Book movie on youtube, and wow was I amazed at all the detail they put into the movie. Can't wait to see it! Going this Sunday!
onionhead - Besides bug fixes don't expect much new with Mudbox 2018 compared with 2017. You can do UDIM with Mudbox, it's the numbering scheme that is different then say Mari.
please help me, I 'm not as good at HP modeling as I thought I was. Maybe I just suck totally!!! :whyme: http://www.polycount.com/forum/showthread.php?t=56014&page=107
I just add that Blender will remove the layer system in the 2.8 for a collection system, basically an object could belong to several collections and sub-collections: https://code.blender.org/2017/09/view-layers-and-collections/
https://www.dropbox.com/s/9gk92jimvh4jkli/example.zip?dl=0 I've made an example scene of a piece of geometry that has the issue. Just click on the mesh "007" and render to texture. The scene was saved in max 2015.
Going with the pirate ship, got the rough block out done, maya 2017 is throwing up errors when I use it. It keeps coming up saying drinit.mel not found. Anyone know what that is?