Goodnight everyone For the occasion of Riot contest, which I knew of its existence for two days, I will take up a job that I`ve beeng doing three weeks ago, which is the time since I started using "zbrush". In my defense I will say that before this work I never went to any course or sculpting acadamy or anything like this.…
@rexo12 Ooooo true it probably would be easier to just make a height map for some of these more complicated shapes. Wonder how well they'd work with such a small texture size 🤔 @iam717 Yeah definitely agree, think I've been staring at it too long to notice. I've got space on the sheet to break it up, will definitely fiddle…
Hi all, a few days ago I started my first attempt at a full game character, my aim is to have her done up to a decent quality in ZBrush, bake her out to a low poly with great topology for animation, pose her, and dump her in my portfolio. To get to this point I've followed a tutorial on creating a low poly base from which…
Its going in a good direction. The Trex is a great choice for subject matter. Respectfully, I think more attention to anatomy is needed to push it, further. Specifically, the muscle tension is not in the sculpt. Figure out what muscles he needs to stand and flex them. All the other muscles, relax them. Then you will see a…
The project has been pretty slow on account of I'm in the middle of a big cross-country move. I lobotomized a rope brush I found on ZbrushCentral forums to create the rope stitches and started to sculpt the wrinkles. It is still quite rough but I have the major stuff down for the most part. In any case, if anyone wants the…
Haven't updated in a while. Feeling a bit down lately. I don't feel like I'm improving and also I'm a bit overwhelmed whenever I visit one of the cg forums. Also started learning about rendering in uni which i personally find devoid of creative input and more like slider simulator. I know it's not true…
Hey Phaeton! Thank you a lot for your comment I really appreciate that you've taken time to write me a comment! Yes you say true, I'm late on learning texturing and UV unwraping. When I've started max, I had a hard time to learn how to unwrap a model properly but now I've get it and I love to do it! My next models are…
I just think some of the normals, mostly this one : Looks alot like they painted the normals by hand instead of doing a full sculpt. Kinda like Copernicus did on some of their textures? The first picture looks like just the normals and then a tiling texture. While the other part looks more like someone painted normals on…
Work/Family/festivities overload and free time to continue I decided to approach the idea of adding a jar with a glowing element inside. I also am trying to texture this in a semi realistic way with the stretched proportions. Akin to some of the old fantasy style paintings you'd see where they paint realism but everything…
Personally I don't see why anyone gets in a fuss about people insulting their work. Who cares really. Insult me to my face and how ugly I am, I'm not going to stop you. There's no point caring just move on. They're obviously not someone you would want to be friends with so why bother. And I don't get where you're going at…