sorry about the post it in the wrong topic. i used the space wrap modifier for this which i still dont know how to collapse it, however i delete the space wrap and used the ffd(box) modifier which i overlooked on the object instead. So problem solved but then not really...
HI I'm sorry that you could not download ! Do you could try downloading using another mail This can help me fix the problem And pre-check the spam. Since very often letters get into spam. If you have more questions, do not be shy Thank You!
Sorry, thought there was maybe a general workflow for this. I’m using Maya and UE4. just wondering if there’s a technique for not getting any seams whatsoever between all of your modular pieces that connect together? Assuming there’s maybe just some vertex blending where the seam is where the modular pieces meet?
Hi!! Sorry if i'm disappear but i have to do a lot of work for my academy. During these days i work on anatomy and on a concept for the armor. I recevied a lot of tips and this is the result of both. I hope you like it and if you have another tips, please tell me!!
Oh my god it worked thank uuuuuuuuuu!!! Sorry I feel very stupid now. I'm self studying with this software and sometimes I don't have any idea what I'm writing. Thank u!!! Thanks @ant1fact @prime8 @.wiki I appreciate you guys.
New update ! Before I'm working on texture, I did a new moodboard and what I want to focus exactly in my head. (low quality sorry) I also did my setup on Marmoset : Any advices about lighting and rendering are welcome, have a nice day ^^ !
Sorry for the wait, but in all my thinking I forgot about that setting, even though it's quite obvious. While at work and after I read your comment, I continued reading other threads about normals and also realized my issue. Thanks for your help though!
I just tried your tips but nothing really works... I tried with a locator and a cube and but same result... If you want to check my attempt : http://samavan.com/divershelp/_Leg_Test_A.mb (Maya 2008 ) I'm sorry I cannot save it with *.ma, it doesn't work on my Vista >_<
damn. sorry about that mayb i could have done it better. but i found that when i had it at a higher contrast it was the first place people would look and i didnt want the ghouls to be the center of attention. Thank you for telling me and thank you for the nice comment
Update So I did like Axi5 said: And on first I even thought that it worked, but closer look revealed that there's still some difference in height. Any other ideas? I might sound just annoying now, but this mess with mapping really drives me mad. Sorry.