Hey Kensey! I might be able to shed some light on the problem (funny joke, right?). You are always going to get light map seams on objects where the UV shells are mapped diagonally. You have to make sure your Lightmap seams fall between pixels to ensure a perfect seamless light bake. This means your UV shells are going to…
I want to only select the vertices in the front of my model but for some reason it keeps selecting the back also. I heard about backface culling but that doesn't work, any ideas?
This was a normal map bake, with the padding set to 64 in 3ds max. I am wondering is there a setting (or a way) to get rid of the (blue) vertical/horizontal stripes (that look like empty pixels) in the padding. ?
Hello , what's you favorite technique to make snowy rocks ? I mean how you paint the snow vertically in the cracks and fenditures a rock may have and paint over the top of rocks?