@Klawd - hey man, thanks. About your question, when i first started the blockout i wanted to match a bit close to the concept as you can see in the first wip`s, but now i only use the concept for the middle shape and position of the engines. As you can see in the latest wip`s i changed a lot the design but i kept…
Hi all! I'm a dude from Italy and i started with CG one month ago.This is my first post here( excluding the one in the "new members") and i hope i'll stay well here on Polycount :) . Let's get back to the topic's subject: i need a graphic tablet for 3d modelling with Zbrush and Matte painting with other softwares(photoshop…
jaij.. like the last one a lot.. only the skin looks still a bit odd.. but hey... it´s just such a little part and the "stuff" in the lower left corner is realy cool.. but it would be nice to see it also somewhere in the empty space on the top.. i knew it´s from the jump-ground-aktion.. but maybe it´s enough to remove the…
Duke, I think the 80's comics of ghost rider sucked, but thats because it always felt a little to light for what it was about. The new ghost rider comics, i also feel are suffering from the same problems as the 80's counterparts. The movie feel even lighter than the 80's comics, with really bad writing. I like ghost rider…
I really dont se why the Prime Minister should apologize for some offensive carton in a newspaper? Last time I checked our neighbours to the west live in a democracy with the freedom of speech. I dont give a shit about how offended Libya are. However maybe the publishers of the cartoon should apologize, but thats a…
With the current 70's and 80's Sci Fi competition, I was pretty sad that they weren't looking for a p90 skin and that I uploaded this a month prior. I have been looking for a place to show this off really. I hope you enjoy it and be sure to give it a vote if you have not. The brief of this design was to make it attribute a…
Hi everyone, Ive been working on a Character Design Project for uni, Would love some feedback on what i could improve on for the future. Thanks :D Turntable : http://youtu.be/fIAVDQuiQwY 20,000 Triangles Map sizes: 2048x2048 Programs Used: Zbrush - Create Character, Topology, PolyPaint Maya - Assemble Low Res Pieces…
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
Been swamped at work these past weeks so progress is slow. :s Decided to hop around the scene a bit now that the modular kit is mostly done. Currently working on the material to get a feel for the scene, still a lot of tweaking and balancing to be done (fun!). After that is done I'll start on the bespoke assets like the…
I just wanted to ask for a little advice.Usually i would try to figure it out myself but i´m kinda stuck.It´s not like i can´t do it...it´s just that it looks messy and crappy Currently i´m working on a low poly character model (below 900 Tris) and i was wondering if someone could give me some tips. What´s the best way to…