THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Senior Character Modeler You are an exceptional character artist who creates memorable characters for a large scale fantasy MMO game. What you get to do every day * Be an exceptional, passionate character artist who creates memorable characters, and researches and develops character content * Work with Art Director,…
Charging by polycount makes no sense to me imo. Someone could make something with 10x as many polygons as needed with poor optimization quicker than someone who makes the topology efficiently while containing more detail. I personally consider style, complexity of the concept, and a comparison to another models level of…
Hey guys, Anyone know any scripts for scaling a model with a skin modifier already on it. The models often used bones and sometimes a mix of bones/character studio. I've seen various workarounds online, but none of them provide solid results. I don't want to reskin every one of these models. Any script or workflow that is…
Hello People! I'am new to this forum and I'd apprecaite a little favor Can a Half-Life modeler please assign my (attached) model to the defualt Half-Life 1 deathmatch skeleton? I'd greatly apprecaite it and would include your name in the credits when ever I use this model! Thanks and much greatfull -SUBS-Lenos
I completely agree with you concerning the proportions of the model, but the problem is that to be able to reuse the skeleton and all the animations of the multiplayer model, it's necessary to have about the same proportions, otherwise the model will deform badly. As you can see it, the proportions of the model are not…
Does anyone know where I can find some information, or have experience creating custom character models on the UE3 Engine, using the Gears of War Devkit? My co-worker is interested in doing a small GoW PC Modification but the resources on the UDN for GoW are far less than UDK or UT3. I'm pretty comfortable with the process…
Well, figured I should stop flooding the "so what are you working on" thread with my speed models. I intend to do a few a night. I need to improve my texturing skills, increase modeling speed and eventually get a nice environmental portfolio together (to submit to Mythic!) Chris Holden challenged me to a speed modeling…