I agree with quack and cholden. What is it that you want to do in the industry? Environment Artist? Texture artist? Level Designer? From your portfolio i'd say you would want to be a environment artist...making props and assets..From there..who do you want to work for? Having goals pays off a lot...it helps you be inspired…
I had always planned to just subscribe to Digital Tutors for a year, exhaust all of their tutorials, and move onto Gnomon when I was ready to start working on something more substantial. 3 Years later, I'm still with Digital Tutors, and all of the rumours I heard about them over the years are completely out of date. I'm…
Once again, thanks guys. I had so much fun making this environment and I'm very glad you enjoy it. @kyle.rau and Mr.Bear The light setup is pretty standard but went through a lot of tweaking. Looking back, I made the mistake of trying to fine tune my lighting too early on not taking into account what I would be adding to…
I generally try and do personal work that is different to whatever I'm doing at work in order to keep things interesting. So, if I'm doing a lot of industrial design in my day job then I will go home and do some zbrush sculpting or masters studies from Sargent or whatever. One thing I've found that keeps me 'hungry' for…
pior's examples of gradients and universal palette inspired me. Here is what I've come up with for now, it might actually just be what I stick with. Since the motivation for this isn't to fit the game onto a floppy disk, but rather just for workflow simplication, here is a texture that works pretty well and gives you most…
The final submission to Pablo's tabletop figurine challenge: Not exactly satisfied with the clothes and accessories, but ran out of inspiration at the time.
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories. We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
It's been a while. Here are some WIPs of an enviroment I've been working on. It's suposed to be a corridor, inspired by hogwarts, or something like that.
Hello everyone, I am starting a fangame project similar to the Phoenix Wright Ace Attorney series, set in the afterlife. I am looking for a 3D artist to create the interior of a courtroom for use in Unity. Concept: The courtroom should be structured like those in Phoenix Wright: Ace Attorney but with a haunted house…
I'd say the main question is how much time you think is reasonable for an asset to take. If your current approach fits within that and allows you to deliver your project on time, then there's not much reason to stress over it. And, going beyond all the techniques possible for individual asset creation, there's also the…