Hello everyone What I have is my Landing Gears connected to my Vertical lift engines I am able to animate the Landing Gear retracting (going up and Down ). but I want the Vertical Lift Engine to rotate also.. But when I rotate and Animate the Engine from 0 degrees to 90 degrees the landing gears goes screwy how do I get my…
Hi there, I'm making an engine and I'm having a lot of trouble with the bake phase. My idea was that since I have many objects instantiated/duplicated to save space in the UV I decided to just bake with the original piece and delete all the other objects so they don't take up space. Since they have the same normal info.…
I gave my try at graphics on here and I'm still working on it, but long story short my priority is and always will be programming. That said my area of expertise is graphics programming (anywhere from real-time radiosity to high-speed particle systems to efficient terrain mapping and manipulation) and I am working on a…
Zabaware Inc. creates artificial intelligence software, specifically chatterbot software for the consumer market. Our main product, Ultra Hal Assistant, can be used for entertainment purposes or as a personal assistant. Please see www.zabaware.com for more information. Ultra Hal Assistant uses a real-time animated 3D…
============================ Most recent update: ============================ Hey all, I posted this a little while back in WAYWO, but I figured id make a new thread for it. So, like the title suggests, I'm making a Jet Bike of sorts. Here is the initial sketch I made for it: Progress on the engine so far: High: Low after…
@Chronic & Ace angel So u guys are saying if I wanted to create an animation with realtime stuff like Kara.It would be better with a game engine like UDK or Cry Engine?Just youtubed Cry engine and UDK and I am shocked by the awesomefulness of these programs. The animation I am working on involves a destroyed area with an…
SP 1.6 Substance Painter 1.6 is here for an even smoother experience with this huge update! That means improved the performance of 4K painting, and we simplified the material layering workflow with new drag and drop features. For example, when drag-and-dropping a material in the layer stack while pressing Ctrl (CMD on Mac)…
Working on a PGM sniper rifle, still got alot of cleaning up to do, hopefully Ill be able to get It into an engine but Its my first time modeling something for an engine, and I have no idea how it all works. At the moment its around 2500 faces not sure if that's to high for current gen engines, but Im still gonna get into…
Yeah roughness value behave completely different from engine to engine... Its a shame really because it should all be physically based rendering... But it really does make a difference what engine you use. But you can always tweak it for the target engine. And since you do it for a portfolio, Id make sure you adjust the…
Are you doing this 100% in Maya or are you working with an engine of some kind? Typically the engine will handle the swapping, you skin the new mesh to the bones (or bones with identical names) and then the engine swaps meshes and joints as necessary, but that all depends on what engine and the programer handling it. If…