Hey I've been recently trying to render an animation, but i have an issue with the light. Here is th eproblem. As you can see those pixels are horrible and shouldn't be there. Here are some info about my project: -There is only one light -All render options are set to default -I tried upscaling the samples, but that didnt…
Lighting that works for single shot beauty renders or animation, or lighting that works for a game? 1st, shadow calculation is the number one thing that causes your CPU to choke when rendering. Controlling your shadows is key to keeping render times low. Shadow map does a good job of this. Skylight: In 3dsmax there is a…
so here it is! finally got the shots i wanted, the god beams have made a return. though not as obvious, i've adjusted the colors to make it less greenish, quite happy with the result few things that never got in were ambient fx like fog and dust particles.. i just couldnt get them to look right, i tried playing with some…
Hello fellow artists. This is my portfolio so far: My Website / Blog | Just another WordPress site [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img] My portfolio is a scene I've out together in CryEngine. I've made everything in it - from scratch - all models, low-poly, high-poly, lighting, texturing, materials…
Alright, so it's been a while. Worked on the scene on and off the last few months, but I've got to grips with UE4 and Substance Painter and sped up a lot by now. I did some modding for Fallout 4 as well. Here's what the scene looks like today; I went to EGX last week and talked to a few triple A industry artists and the…
Hey man, didn't realise you had a thread going, thanks for stopping by my corridor scene, thought i'd check yours out and offer up some feedback if you're interested :) Mainly looking at the concept and your matching camera angle: - Specular - I guess the main thing that stands out is that the scene (like mine was!) is…
Apologies in advance, as this is a long one... While there isn't anything inherently wrong with the scene, you need to ask yourself what about it is going to make it look attractive to your audience. What is the purpose of the area? Perhaps telling a story about what happened/goes on here, or showing that the area is lived…
Hi Gary, I think you have a good layout to your portfolio, congratulations on that it's easy to read, no nonsense and good breakdowns of your assets.There's a few typos here and there withstanding like specualr but that's alright, that's an easy fix. I think you have a solid understanding of sub-d modelling and for the…
Here's a sample scene with the head I used for most of my examples in the user guide. There's a Maya 2010 scene in the package. If you have an older version of Maya or for whatever reason cannot load this scene there is also an .obj. If you use the .obj you will have to set up the shader yourself. Sample Scene Download…
The 'Halls of Torment' Outro Cinematic. I was responsible for the shading, lighting, rendering and compositing of the scenes and I tried to emulate the old 90's video game cinematic aesthetics like dithering, oldschool lensflares and oversaturated colors. https://www.youtube.com/watch?v=kKr6SZ1NQ3c