I am reposting an old project that didn't go well. PROJECT DESCRIPTION I have made a zbrush sculpt, trying to create likeness to a real person. I think it's pretty close but it has issues and its not there yet. The character will end up as full body character, clothed in UE4. What I would like from you is: 1. Create the…
Tactic Studios is a game developer specializing in creating premium, story-driven video games for PC. We are looking for a talented 3D artist to join our team and create high quality environment assets for an unannounced project. It is a fully 3D, first-person game set in a science fiction universe. A successful candidate…
Raven 4 Studios is an Indie study to develop high quality video games for PC and Xbox platforms. We are looking for a talented environments concept artist to help develop a high quality game. You will be tasked to develop ideas from initial conceptual stages to final artwork production, working closely with the team. This…
Tactic Studios is a game developer specializing in creating premium, story-driven video games for PC. We are looking for a talented 3D artist to join our team and create high quality environment assets for an unannounced project. It is a fully 3D, first-person game set in a science fiction universe. A successful candidate…
We are a boutique animation studio out of Los Angeles and we are looking for a lighter who wants to join our team and work part time remotely. The job requires shading, lighting, rendering and compositing of photo-realistic architectural scenes and cartoon style scenes as well. Candidates must have good understanding of…
The armor doesn't show progress, sorry. Lacks any lighting. The sword is a little bit better, you need much more contrast. Don't get too much disappointed by this kind of comments though, artists needs to face this every day and this is how you learn and progress. I saw that you are not aiming to make realistic stuff, but…
Thanks everyone for your critiques! I truly appreciate them. haikai: I see what you're talking about with her head being too wide in the profile view, and her ears being set too far back. About her proportions, most of the time I don't know whether to follow realistic proportions or do over-exaggerations. I can't decide on…
looks like an exposure problem. Are you using photometric lights? If so make sure to work in a proper scale. (set scale units to metric or inches) realistic lighting is based on realistic measures. That way you can really be sure of what you are doing. Also as a tip, create a matte arch and design material and put it in…
Hey Sam, Some suggestions! 1. Check some proportions here and there. A few things seem to be a bit off compared to the concept and reduce the chunkiness of the door. 2. Small window! 3. This bevel is VERY important because of the lighting. I would rework this piece a bit to match the concept so when the lighting phase…
Excuse me...I think you're crapping on a lot of people's professions, just the other day I saw this ad for work: Tube Modeller Position We're looking for Tube Modellers to join our team on a temporary basis. Projected project length: 6 months - 1 year. Description: If you believe you possess the knowledge and skills to…