Was making maps for q3 and q1, also custom player models. Was always more interested in characters. Paul Steed's work inspired me and his tutorials helped a lot. At some point friend told me that company that was making a game (which was a huge deal at the time) is hiring, so I contacted them and went to an interview. They…
We are small independent developer called Excalisoft and are currently working on a 2D MMORPG project (grown out of an hobby), though with our growing ambitions we find ourselves lacking hands in the art department. We are looking for an artist to help create assets/animations for our game on a regular basis so we can keep…
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
Can you show an example of this? Cuz this is usually done by drawing into a render target that is centered on the player, and moves with him. So this kind of effects can only appear around the player.
ok so i found out that invisible 1 = player invisible as in i noticed that the shadows were removed but the mesh still remains and the bots can shoot the player.. zzz