Hi everyone, I have seen quite a lot of confusion surrounding Linear Workflow and 3ds Max. This is understandable, as there are many guides online, some with conflicting information. Another confusing stage is how to composite these renders correctly. This is why I have written this guide. I hope it will explain everything…
Hi, I'm learning 3D modeling and right now I'm following the tutorial of Simon Fuchs where he creates a game-ready asset of Mauser C96. In his tutorial he uses zBrush hardsurface polish workflow (or dynamesh hardsurface workflow, I don't actually know the right name for it). This is the gun I want to model: This is the…
i don't really see a problem here to be honest the works in any portfolio are simply examples to show employers how well you can perform the tasks they give you. the "infringing" artist's execution is worse than the originals and that's really all that matters. they still had to follow a "concept" and execute it from…
It's looking good so far! One critique that I have is that for parts of this guy's musculature (abs, obliques, forearms, etc) you sculpt for hard edges and lines, while for other parts (pecs, shoulders, biceps, triceps) you render the muscles very smoothly. I think Yasuo's muscles are rendered more on the smooth side…
The texture, especially the normal, is way too noisy. that actually hides a lot of the details of the model and texture. Looking closely, i can see that you put some scratches, but because the rest of the material is so noisy they are lost. The concept has some really nice highlights on the edges, dont be afraid to paint…
Hi everyone! I’m thrilled to share DigiKlay, a lightweight and intuitive digital sculpting tool, perfect for artists looking for a simple yet powerful solution. DigiKlay is designed to streamline the sculpting process while offering essential tools for both beginners and experienced users. Here’s a quick overview of…
Both are great engines and you can create the same environment in both and they will look great with the effort put in. I think the biggest difference between the two is that Cryengine is more or less based around everything being real-time, wheras Unreal uses more pre-computed methods to achieve the same thing. The…
Snow leopard is 29 dollars. OSX generally costs 129. Snow leopard only costs 29. I am guessing the next OSX (Lion) will cost 129 again. As for mac hardware, well that is disputable. Yes their products often costs more money, but you get certain things that you don't with regular computers. These things may ore may not be…