Hello, After complete my position as Freelance Character Artist on divinity original sin 2 where I create civilian clothing - NPC’s - player armors and weapons. After this I made several freelance work. Now for 2017 I am looking full-time opportunities. Portfolio: https://debrabanderefrancois.wordpress.com/
Hello guys her is one of my last work a procedurally dungeon in real time. Made with : * For modelling and UV mapping : MAYA * For texturing : Substance Painter * For the level design/lighting/FX : Unity 2017 and post processing stack Please give me some feedback about my work it can be elpfull for me :) THE ASSETS
Ok, so im trying to set up a realistic skin shader in maya 2017, using subsurface scattering. this is my shader so far: when i render in mental ray, the render looks very bright and washed out: I would like to know how to fix this. thank you
Hi, I started learning
3D modeling in Maya about one month ago. I did one basic course from Pluralsight - "Introduction to Maya 2017" . And this
is my first project. I' am asking for some critiques to help me develop my skills. Thank you so much.
Maya modeling likness is it possible and if yes what tips or tutorials you reccomend? For example if u want to model something and u have only front view and some ewird angle side view ANy good tutorials you can reccomend? Maya 2017
November 22, 2017 original concept by Lyndsay Simpson: https://twitter.com/pahnts/status/931741999769817089 the way i presented work back then was very curious. i kept these because i felt like they still did the job well. they are sketchfab renders and closeups. :astonished:
Polish pass on old materials after seeing them in engine: I also fixed a bunch of bugs in my game which I detailed here: http://www.digitalmistakegames.com/2017/08/07/implementing-content-and-finding-out-my-gameplay-systems-were-broken/
The Janitor - Uni project for second year. 2017 I hope I'll be able to go back one day and redo this character since he was my first one! I didn't know anything about anything, and I still don't. Prepare to see a lot more bad UVs.
This thread is from 2017 i guess his artstation is proof that it can work. I was about to tell that quite a bunch of our artists on games like Overwatch, Fortnite or Valorant are from Portugal, so it certainly is possible. But i guess that info isn't really of importance to the original poster anymore
Class 150/1 Professional The last project I worked on while working at Dovetail games, this was one of the best pieces I created working there, pretty proud of it. Created for Train Simulator 2017, I put it in personal effort presenting it in UE4. Exterior: ArtStation Cab: ArtStation Cheers, Mike