Lol, that's funny you say that. About 2 years ago when I was 15/16 I was the exact same way with art and music sequencing and the main reason I went with art is because I figured that it has a more applicable future proofing to it than music. We'll see how that theory treats me when I go to college/get a job though :)…
Being used 'entirely for the workflow' depends entire on what the workflow is. If it's for games, for example, I wouldn't use it entirely. It can handle the bulk of the work, but generally when it gets to the stage where I'm working on the material itself, I'd switch to the engine and photoshop (etc) for that stage. In the…
Thank you so much, guys! :) > Gendolf It's pretty standard way - making hipoly in zbrush, then baking tiled 16-bit displacement map in Maya. Result (resized) : > walklikethis It's a good way too, but I think that tesselation approach is much more efficient for my environment, because it's non-sensitive to base mesh…
I just made a pixel processor function that also could have benefited from a loop. To simplify things I built the functions up in blocks of 32 pixels each and multiplied each variable in the block by the block number. This means for a 512 pixel wide image I only needed 16 blocks. For my function I only had 1 variable and 2…
Might be due to mipmapping. Pls, sure you place some space between UV islands/texture borders and use a generous edge padding/dilation filter ( >=16 for 2k maps ). Also, those lines might be due to UV seams. Where do you placed them? Edit the object in 3dsmax , place a UVW Unwrap modifier and show the sems in the viewport.…
Not really necessary. I have 16 and the only time i'll get them full is by using Substance Designer with several 4K textures and 80 nodes, or by using Heavy fluid/smoke/particle simulations. Just buy an MB with enough slots to uprade, also buy 8GB sticks, so that you can ugrade later without changing the RAM sticks. If…
I'd stick to the red for the shrines, but the 15-16 are my favourites for the shape. For the demons I'd say you definitly need different types. Linke one big blocky dude, a small flying one, etc. 7 is definitly my favourite for the big guy. And the 5 is awesome I'd see, I totaly see him walking upside down. 6 is definitly…
This is a small game inspired by the old Track & Field that I'm doing together with a friend. I'm doing the art, he's working the code. We're going for a NES-look and I'm not really happy with it yet... Something is a bit off, I'm guessing a few colors are to saturated and also, atm I'm using more then 16 colors on screen…
Yea the season pass is only £16 so the price of a new blu ray really, you get some perks for single player, the 90 minute making of, and I think some multiplayer stuff too, then when they release the single player add on and I think 2 multiplayer add one you get them for nought. Well worth it in my opinion, just gotta…
I'm not in the industry yet, but I've held a shit job just like any other chump. It's my opinion that, if you're doing a consistently high quality job and they want you to put more time into it, they very well should pay you for the extra labor you're performing. Labor is performed and labor should be paid. Turning a job…