Hey guys, I was looking through some old projects and remember this NDS 3D Viewer software available on here on Polycount a while back. This got me thinking. Isn't there any good 3D viewers for the iPhone? At least capable of displaying an .obj with a color texture? With decent camera controls? Does anyone know of any good…
Heh... that google comment wasn't meant as a dig on your forum searching.. just that when I searched the forum for '3d coat' I got nothing, but searching google for '3d coat polycount' I got the thread first try.
polycount wiki Cg tuts plus eat3d 3d motive next gen hard surface 3d palace Experiment with the tools yourself once your fairly comfortable with the basics. Hope this helps get you started, best of luck.
I necroed my polycount account.. this stay home thing has got me goin nuts and started doing 3D again from scratch.. its been 20 years since I tried 3D. Learning blender..
http://www.polycount.com/forum/showpost.php?p=2075976&postcount=9 Polycount is da bomb. Using Google to search here is easier than using the forum's own search tool. http://www.google.com/search?q=3ds+Max+alt+menu+hotkeys+polycount
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973** *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
Hey all first post on polycount, currently working on a low poly beam blade that could be used in a futuristic, sci-fi setting. maybe replacing a traditional police baton with the energy beam. 3DS Max 8 Plan to use normal maps, diffuse maps, and specular maps to create the textures. Low polycount=2012 High polycount=188800
something really weird just happened... i opened up the polycount forums and was automatically logged in as Justin_Meisse, veteran polycount member o_O wtf? has this ever happened to anyone else? i'm at work, not a 3d industry job.. i can say with 100% certainty that noone else in here is a polycount member. could this be…
HI, and welcome to Polycount! Early 3d games were made to run on very limited hardware, which could not render complex 3d shapes. The hardware could only render very few points at a time. So the models had to be very blocky. Blockout means using simplified shapes when designing a 3d model, or designing a game level. This…