Given the sliding value of the dollar and the shrinking ammount of time I can really sink into games, I can definately see the value of shorter, cheaper games.
Hello, Have a trouble while I was unwrapping in 3ds max (v.9) and looking for some help. I have a mesh which is symetrical only per same direction (top and bottom has different texture but both are symetrical themsleves) In the UVW editor (Chuggnut v 1.5), found 'Index Rotate' command, and tried but it didn't work well for…
Hi guys, I have a request, I've been reading about baking and how it all works and what are do's and don'ts and for practice, I've decided to make a quick little asset I wanted to bake onto a low poly object. I plan on making a ton more assets as a practice in the next few months as soon as possible. The only time I…
I've become very aware lately of hidden shortcuts in software packages that do not have equivalent menu buttons and are rarely mentioned in help docs. Some of these shortcuts perform crucially important functions, but yet few people use them because few people know what they are. I know many of these have been covered in…
I don't know if you've found out already (or if it's the thing you're looking for) but: from CS4 to CS5 they've changed the shotcuts. Alt-RMB changes the size and hadness of your brush tip Alt-Shift-RMB brings up the color picker. When selecting a color with Alt-Shift-RMB you might want to change to the hue slider without…
Maybe I'm a bit confused about materials here. But if we're using PBR in 3DO, why do we have access to diffuse intensity? Surely diffuse and specular are inter-mixed based on the gloss slider/control map? I'm struggling to know how to set the diffuse/specular sliders here, it seems like once PBR is set then these should be…