Likeness comes with practice and is pretty much the step up from doing portraits, unfortunately all you can do is practice. Nobody is going to nail their first few likenesses but each time you'll get better and better! For now I wouldn't stress over how close it is to Logan, I'd just worry about making sure the sculpt is…
Just to follow up with this qualified normals -> FBX -> Unreal Pipeline - These are the results I have been able to get so far. I could be doing something wrong. The object is a 1 smoothing group cube with stitched UVs. I'm exporting from 3dsmax 2012 with working qualified normals (cube looks perfect in dx viewport). In my…
Practice. Lots and tons of practice. I would suggest you start producing some small-scope games. Facing challenges and problems that you DON'T know the solution for is the best way to improve your coding. Programming is the art of problem solving. Simply copying existing solutions won't stretch you. You need to face…
To post images and even name the project I have to ask for written permissions and so on, blah, blah as usual. I have no huge problems with PBR workflow actually I just wonder why everybody seem so exited when I personally find it more restricting than helping. What you call "specular workflow" is very similar to our old…
Textures are great! but as mentioned before I think some anatomy practice is in order. Meshflow doesn't compliment the bone structure resulting in a bubbly baby-face as opposed to the battle-hardened face of a soldier. The hands look kinda tacked on because the forearm muscles end abruptly. they should flow into the hand.…
Yes! I will definitely do teeth, I think it'll be a vital part to bring some character to his face, but something I rarely do so it might take a few tries. This is slightly unrelated but an important step. I got some advice from the main game company I want to apply to within the next few months, which was to learn the…
Hey dude, that's not bad for a beginner. Post your flat textures to see how you uv mapped the character - this could help find out why your normal map was not good. I like the guitar btw. Here is a paintover of some things you can change easily: The overall shape of the head could use some small changes and your edge loops…
Thank you very much for all the replies guys. Hopefully I'm going to be able to get a nice chunk of money from financial aid, and from there I can maybe get through with getting a degree in fine arts, while practicing cg in my free time. I think you hit the nail on the head of what I wanted to hear Poop: get the fine arts…
Keep at it, fumeFX has its place in the games industry and you can do a lot with it. What might be more practical is just getting to know the particle system inside and out, a lot more practical stuff can be done with it and most engines have a similar system but almost always proprietary. 5 years ago particle effects…
I'm surprised by the amount of unprofessional-ism from participants on this thread. Industry professionals should be providing feedback, realistic criticism, and advice with respect to their roles as professional artists. No matter how blunt, all you do is degrade the respect and integrity of the amount of work and…