Hello guys and thank you for the response! A lot in term of fixing and stability has been made, so whoever have tryied the earlyer versions should definitely give it a look. I will update this post when we upload this version on our website (It will stay in open beta for a little while before moving ahead on the…
Justin: The Voodoo´s got the ball rolling, got the base-work done. They were pretty much the only viable option until the TNT got released. They served their function perfectly, and from there, we got a few options to choose from which all conformed to tech built on, and based around what we had established from the VooDoo…
3 Days Only, Toolbag 2 is 30% off! Our recent Toolbag 2.07 update brought you all, amongst dozens of other long-awaited feature additions, the new power of our Marmoset Viewer. Our WebGL-powered Viewer gives you an entirely new method for your artwork to reach your audience, and for your audience to experience your…
I had an adventure today. Rhinokey's Cintiq 21ux was having the worn out video cable problem, where any bumps or wiggles would cause one of the color channels to drop out. I opened it up just out of curiosity and found that, internally it has a DVI-I video connector just screwed in, the power and USB are also connected to…
Hello! http://steamcommunity.com/sharedfiles/filedetails/?id=690481396 I'm making my last contribution to the competition and It's been really fun making it. Here is the artwork. http://imgur.com/a/NjZyI NjZyI Some screenshots. http://imgur.com/a/bCiU7 bCiU7 The Eye Of
Battle is an AWP-skin that requires a firm hand and…
Hello. My name is Zack Reese, the co-leader and co-founder of Oblivion Inc., and I am working on a Half-Life 2 modification. It is a single player (soon to be sin/mult) sci-fi hacknslash/gunplay game called "The Masamune Project." Here is a description of this one-of-a-kind mod: The Masamune Project takes place in the…
After months of hard work, we here at Bloom are excited to officially announce the existence of our current project CANVAS. To go with this announcement, we have prepared a short press release to explain exactly what CANVAS is, and what you can expect to find when we release. To complement this announcement, we have also…
That's a good point, I didn't think to mention geometry nodes Designer's model graph was never finished and had some pretty severe weaknesses that prevented it from ever being worth using. Houdini is fine provided you can deal with houdini - I'm not a big fan but it is by far the most powerful option. For anything where…
Once again I'll raise the point... Rage looks like a fucking painting when you watch it. Its stunning. But when you get near anything, it just falls apart. Its clear they made this game for the lowest power house (360) and then ported it up. Thats totally an arse backwards way of doing things, because they were forced to…
We don't even know what the SFM can do as of now, what polycounts it can take, what the shaders are like, what the animation keys values are in terms of linear or not, etc. So comparing it to UDK is kinda pointless. Yes it is easier to use...from what we have seen from the video's...which can be hardly put on the same…