Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now
Pior made an EXCELLENT point here. UI. Looking at this site, reading the explanation from the first post, and not having any familiarity with your work prior to now, what kind of position are you looking for? It seems to me that you put a lot of effort and time and love into making this site. You obviously have a vision…
Cool no problem glad it helps, i tried to figure it out the best i could, i updated it. If you want modeling help, if you provide alternative views that will help probably get more people to comment. (make it easier for us, basically.) Spent more time on this than i should have but i also learn how cool artist do cool…
Thanks ralusek, its great when people do general overviews like these. I remember watching some Blender tutorial vids for an earlier version about a year or two ago, and it took them about 6 hours to say what you did in just seven minutes :p I hope that sometime in the future we'll be seeing Silo-level modeling capability…
Mark: yeah you have to do some tools like a custom save and load pose if the xaf isnt enough but thats failr easy to do. But you still have to work with max layer ugh...creating a new layer system goes from relatively easy to a total headache. The core feature of the biped can be replicated and its the kind of thing that…
[ QUOTE ] from what i've seen max8's uv tools are based on LSCM just like blenders implementation, so you have to select the desired seams and let it do the unwrapping for you? [/ QUOTE ] Yeah, the pelt mapping lets you select the seams where you want the uv's to unfold from, and then pulls them apart and flattens them.…
The new tools and shaders are very cool, though it's still one of the worst 3D environments ever. The navigation is utterly poor still and they simply won't concede that there are other, more traditional (for many, better) ways people want their navigation to work. Still doesn't seem like you can mouse focus. If they…
Oh I'm not saying that it has to be sterile at all, quite on the contrary. I should have worded it a bit better. I think that learning stuff is extremely cool - just not cool in the "basic" meaning of the word (instant gratification cool) I have fond memories of great teachers (mostly geography and history teachers now…