Curious to what this looks like, i might have some tips, but i can't see dropbox image links at work here, mind putting it on some other site quickly ?
fabric work is looking really nice so far. I would be careful and not go up in subdivision level too quickly. parts of the face look a little lumpy and that could be the cause.
Red wax is gross. You are operating at very high divisions too quickly and you are losing control of your edges. Tone it down and get those in check. Is there a concept associated with the piece?
check this, (i only scrubbed through it quickly, but it seems to cover it) [ame=" https://www.youtube.com/watch?v=ysJ-NkpIYTs"]Autodesk 3ds max Tutorial render to texture - YouTube[/ame]
That's true. I quickly did it with curve extrude. Cleaned it up a little bit but kept most of the details for a nice smooth tube. Model is at 10k tri Also finished unwrapping uvs
IMO, it's not really about performance improvements and more about work flow improvements for level designers. They can work a lot more creatively and quickly if they aren't dealing with a set of hero pieces.
I quickly refined my model to a more finished blockout. Its at the limit of triangles I can use and I havent even done the face yet! Some small adjustements.
In case the above is too small, here are some added images. I've also quickly slotted the door into one of the walls so that you can get an impression of how it relates to the environment.
Until you run out of memory, it's normally not an issue. There is a limit on memory bandwidth, so you cannot quickly swap in and out tons of high resolution textures without streaming issues.
I havent done anymore... just quickly put him all in one scene and took some screengrabs. No lights yet, just the skydome in Marmoset. Puts a smile on my face :)