theres alot to crit about this character but also it works strangly well, though probably not in the way you intended, it has an innocent style but lots has gone into it.
nice detailing you certainly shown some good skill there. The design doesn't excite much though - it feels a little 1930's Flash Gordon. Was that intended?
i see. they are probably all codie-spin-off's? anyway, nottingham - don't forget to wear a kevlar vest there if you intend to explore it by night. good luck!
I think any test that requires more than a few hours labor should have to be paid by law. It doesn't matter if you intend to use the art internally or not, you are still requiring someone to perform work for the opportunity of employment.
Hi, I just recently finished my studies and am about to apply for jobs within the video game industry. I intend to mainly look for junior artist positions, mostly geared towards environments & props. Would anyone help review my portfolio or tell me what I could do differently, stuff I could improve upon or completely…
Update: I read the article and it seems that the seam is the intended functionality. I went back and disabled my work thus far on the model texture and the shading is fine without the layers above it. So something about how I've textured on top of it is making the seam visible.…
Hi there, just would like to present this recent model I've done. It's intended for a game engine with a polycount of 14k, I know it might be a bit too high though. I'm really seeking for feedback and critiques, thanks guys.:)