There will be a time when we go full TF2, and when that day comes, I will shed a tear, because that is the day I will finally get my rubber ducky morphling belt. [ame="https://www.youtube.com/watch?v=umH0ZpLaAwI"]Terminator 3 : Rise of the Machines (2003) End Scene - YouTube[/ame] You can't stop judgement day.
Thanks HAWK12HT . Good to know someone actually use nanite . Wonder what recent games actually use nanite and lumen . I am not sure I see them anywhere based on youtube videos in my youtube bubble . Not much of a gamer myself for a few recent years already. All I see is a few cool demos not actual games I think. Star wars…
Day 6 (Dunno why I'm counting these as days when I'm only spending 2-3 hours at most each day). Fixed the lighting so there isn't such an exposure explosion all over the place. Well, that's really it, I only fixed the lighting and did some compositing within nuke. But I think I can call it done now!
A new texture site has popped up, texturepilot.com if you've ever found CGTextures.com useful, you'll probably want to check this out http://www.texturepilot.com/ It comes in 3 flavors: * Student - Free downloads up to 20 mb per day. Pages will display with ads. * Pro - Download up to 250 mb per day, for EUR 149 per year.…
By moving right , down or left, would it still be within the UV layout grid or outside? I shrank the back part of the design bc it won't be seen by the camera and place it wherever there was space. (The UV Layout in this picture isnt properly done as other bits are not combine yet.) In the postgraduate Game Arts course…
Starting from just before the Clan Invasion of 3050, MWO will tell the story of the Battletech universe in real-time. Each day, players will do battle on behalf of the universe’s major factions, and each day in the game will represent a single day’s action in the fictional Inner Sphere. reminds me of planetside.. I loved…
One day (I hope). For the most part we generally have cloth and muscle deformation that looks like bending prosthetic latex. The cloth simulation you're seeing is really secondary motion rather than per-poly collision cloth-sim (which is folds and wrinkles forming in a densely tessellated mesh). One day.... one day... ^_^
[ QUOTE ] i sit in a little office all day waiting for 8 hours to pass. sometimes i do acutal work, but we are usually slow enough that i can take 45 minute breaks [/ QUOTE ] ...and you want to get into the 3D business, with deadlines and 12 hours per day 7 days a week?? (so they say)
Expires in 60 days (beta runs as a trial) so even and CS6 should be released end of April, early May, if Adobe follows the release schedule they have had for the last couple of years. Which means, you'll still be using CS6 beta/trial when it actually gets released. And when I say 60 days, that's 60 days from installation.
We all get that funk some days. Everyone knows what I'm talking about. Every polygon you're laying down looks bad, every pixel. I just take an off-day when I feel it's one of those days and catch up on some tv series watching or something. I've never been able to fight through it.