Hey, let's make sure Boba has all the best equipment for each gun, right? :) Thanks for compliments, I'll explain why I wanted to do the text. I knew that it isn't exacly what star wars do (altough on starfighters there are little notes like WARNING! and so on), but I looked at the bounty hunter in this case a bit…
My top 3 for art technique / theory / method are; 1.Character Design Bibles volumes 1-5 (there were only 5 volumes ever published, but it's basically techniques / methods described in detail for the production of character design as done by some of Japan's top character designers. 2.Digital Character Design & Painting: The…
I've also tried the same with a position node instead of a normal vector, same everything is just invisible However it does output this blue thing And i've also tried to change the value of the vector 3 from 0 0 1 to 0 1 0 with both the normal vector and position node and I still have thesame outcome
Yes, what youll have to do is: 1) export your remeshed tool 2) UV tool in Maya 3) import back to Zbrush 4) Project details onto mesh You can also do steps 1 and 2, and then just bake from High Poly Mesh to Low poly in a software package of your choice
I like 3 and 4 the best, they use enough elements from the original to properly call back to it without pulling too much and hammer 1 looks the best to me. I think the cleanliness of the character design for 3 fits Piltover a little better with hammer 1's transformation having more 'magical' elements to bring the theme…
You have the blue channel set to a constant value (127 or 128 ), so in the areas pointing zero red and zero green, it appears blue. The reason why is because you're dealing with a 3d vector that's flat in the depth plane, and because normals get expanded from 0..255 to -1..1. So the halfway point (127.5) is zero.
Beat the game and did everything including own all of albion.. gotta admit though they pulled almost all the level design and a lot of the quests from Fable 1. Sure, the arena was great in the first game, but playing through it again as if it were fresh? No thanks, kinda weak. Not really "Fable 2," but "What we wanted…
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
Hello, This is Lee with UDK Learning University. We are now looking for people that would like to be a part of a fast growing community. UDK Learning University will change the way new aspiring indie game developers will learn their trade. We are streamlining the process for new game developers to learn faster and retain…
Follow up to previous post. Many thanks to pxgeek for the suggestions that basically made it possible for me to render my ZBrush sculpts using the matcaps I had created for the job. By removing the alpha that was in the Surface Bump Texture, setting Canvas Bump Scale from 100 to 1 and lowering my bump from 0.6 to 0.02, the…