Hi Polycount, I have been working on this project for a while now. This is a russian btr 70 apc. It is part of a larger project. I wanted to get some crit for the modeling part. I have yet to UV, HP, and texture this APC. The low poly right now is about 12,500 tri. Not sure if that is too high or not. So I wanted to get an…
This is the second tank in the series of vehicles that I am doing to beef up my portfolio, hope ya like it... and now a bit of exciting education! The MBT-70 was a joint US-German heavy tank project that was launched in the 1960s and formed the source vehicle for both the Abrams M1 and Leopard 2 main battle tanks. The…
EDIT: please refer here to the clone thread link at ZbrushCentral as photobucket fucked me. http://www.zbrushcentral.com/showthread.php?200015-WXS-07-Depopulator This is a personal project I've been working on - on and off - for the last couple of months. When I started it was with the aim of creating an entire…
Quick question. I'm looking for a reference of an iconic psychedelic 70s animation of a guy walking down the street. It has a really extreme perspective so his raised foot in the foreground looks huge and body and head taper off into the distance. If I've described it well, you should have an inkling of what I'm talking…
Hey there guys. For quite sometime I've been wanting to make a 70's driving game, taking inspiration from the original Driver games. I got started on it awhile back but other work hampered my progress, and eventually, it died. I'm free as of now and I've started it back up. It's only been a week and I've a few models done.…
A couple ideas and leads - • As stated above, simple solutions are best. Look for camera cuts and close up shots as these are perfect for model swaps. • Do not overestimate what the engine can do. This ties up with the first point (simple is always best), but also : UE3/4 can be a real pain when it comes to setting up…