Ahh that makes sense, if he is using the word spline when he should be using mesh, geometry, or even object, then there is a whole hell of a lot more he can do inside of G-Max using just boxes and the edit poly modifier. Basically you're looking for the tutorials that come with G-Max. I think they might be a separate…
it's good to go through a few tutorials on your software, then you can avoid making time wasting habits. I learnt illustrator in about 2 weeks thoroughly. I had something to illustrate, many tutorials and the manual. Saved me getting frustrated or building up dumb habits. Cinema 4d is the same. I'm still trying to…
So I bought this book because I heard a lot of good things about it. To tell you the truth, the example steps taken are incomplete with missing information and is filled vague steps that are left for interpretation. I'll post the one Amazon book review that really struck a chord with me: "In contrast to the glowing reviews…
It may sound stupid at first but, try and draw your models first in wireframe. Not only does it teach you modeling, but it also teaches you how to maintain proper topology, which is very important for any 3D model. When I first wanted to model cars, I had no idea what all that jargon was until I looked up topology and…
So a high to low process involves building your high poly mesh (dense mesh) whether it be through zbrush or another program. Then once you have that finished you want to retopologise it, which is essentially creating an entirely new mesh using your high poly as a reference. The key here is to maintain enough detail in the…
I'm glad you guys like the alphas. I can't take credit for them though, they're from here I'm done! Here are the final screenshots! I ended up re-doing the lighting and post process from scratch. I was having alot of trouble with the bakes so I watched one of the Unreal Academy's lighting tutorial and it helped to setup my…
It looks like it, but a have set the dome to unlit which should disable shadow casting.. And I have found this article https://3dtotal.com/tutorials/t/unreal-engine-part-5-introducing-the-skybox-rob-redman-game-first-person-level-map-environment but resold is still absolute darkness edit: After following this…
Aye, follow this tutorial: https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Tutorial%3A+Adding+New+Weapon+Skins+to+Chivalry Make sure to read it carefully though... everything talked about is important and necessary, and it can be a little difficult to digest if you're completely new to UDK or this chiv SDK. The…
@Bartalon: Thank you for the suggestions, I'll check all of that. @Scruples I must have worded it incorrectly. What I meant to say is I have done tutorials for this already and I thought I understood what I was doing because I completed the tutorial just fine. I thought I could apply those same ideas on my own project…
Not books, but these tutorials might help you get started. You might also want to check out Unity Develop which is a Unity/Javascript IDE made by the awesome guys at Blurst (code completion ftw). Here's a thread about it if you have troubles... and the actual thread which may have more info. I'm planning to take the C# or…