Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Tutorials are here. https://area.autodesk.com/tutorials/series/getting-started-in-bifrost/ And here the download. https://area.autodesk.com/bifrost/downloads/