I've been doing some experiments and watched a couple of tutorials on working with opacity on substance but I don't exactly know how to import it to UE4. I wanted to achieve this look from substance to UE4: So I made a box test in substance with an opacity channel set up as well as PBR metal rough with alpha blending…
Hey guy's Got a problem with my cube map, (please note the first image i made the value higher so you could see what's going on i know it's not meant to look like that haha) For some reason my cube map is always much larger in the reflection then its meant to be? i have tried resizing the cube, editing some settings there…
Hi, First post. Long time lurker. I'm trying to follow the following lava material tutorial. https://www.artstation.com/artwork/QGB04 I'm excited by the result (as it's my first time using the software) but I'm obviously missing something big. I've been watching hours and hours of videos to try and get my head around the…
Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…
Hey guys! I have been working on this video course since the last couple months. This course is only on video gameplay animation and requires basic knowledge of Maya. My main focus is working efficiently without sacrificing quality and technical gameplay terms as I go through the tutorials. 7+ hours unique workflow that I…
Hey I am so sorry for late reply. I managed to get some sort of skin shader with Redshift. And now trying to see what i can get with Arnold (i use Arnold in Houdini). Haveing mutilple issues. Here is list of those. Arnold renderer bug? (Demo version) - Demo as i want to see what renderer can produce BEFORE i buy it.…
I think you're in luck: grass is really easy to make. There are plenty of tutorials on how to make grass for a game engine. It usually boils down to spending half an hour modeling/placing grass in clumps in your modeling software, baking that down to an opacity map (you could add a colour ramp in to each blade at this…
To counter balance the gumroad thread I thought it'd be nice to have a repository of free resources and articles. If you have specific requests for reference I wouldn't be surprised if I could locate that for you too, then again it'd be better if you fostered your own ability to use google. While videos and tutorials are…
Hi all, Just posted this on Zbrushcentral and thought I'd post it here as well... Being a production artist at EA, I rarely get the opportunity/time to push one final image to completion. This is my second piece using render layers from Zbrush. My goal this time around was to focus on lighting and mood. Something that…
Yep if i add a bevel and use smooth shading etc, the normal map won't really be needed. But I was hoping to not have to bevel so many edges on my models, especially if I'm trying to keep it low poly. Watching the tutorial / talk by Morten Olsen on how they used trim sheet on Sunset Overdrive, I was under the impression…