Modeling: Maya Texturing: Substance Rendering: Marmoset Introduction: It's an in-school art test that I got from my modeling class. I'd like to get more advice to improve this model before I put it in my portforlio. Thank you! Reference: Artwork:
This past year I've been REALLY grinding to get to a better place artistically, and this project is one of the culminations of this. Feel free to chime in with feedback for my future projects! Cheers. Video here and more pictures: https://www.artstation.com/artwork/rlK9PE
Good evening dear friendsI have an idea for a new, interesting and rare computer game and I am looking to recruit a team of developers, graphic designers, etc. to build this game. I am looking for unpaid volunteers to make this gameIs anyone willing to take up the gauntlet and help me with this?Note: I am just the idea…
| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes- High Quality 2K+ Texture Set - AAA-quality modular…
Our integrated Search has a bunch of settings, kind of hidden away. Click the magnifier button, then click the down arrow on the right. Also works with an existing search term. Another way to search is to force Google to crawl its own index of Polycount, by adding site:polycount.com to the end, like this: uv channels…
| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes- High Quality 2K+ Texture Set - AAA-quality modular…
@cheesechen12 It's looking good so far, excited to see you keeping up with it! Only thing of note I can see at this stage is that the lattice for the ruined stairs doesn't look to have the trim set up quite right. It appears to have slats running horizontal across its surface, even along the vertical beams.
actually also unwrapped in and did the baking.. started texturing too! left with the head, hair and cape textures. The wip render here is from marmoset wanted to post the retopo wip first but i couldn't wait to start doing the baking and texturing; alot more interesting than the retopo process tbh
The issue is it looks really fake and weird which is definitely not the goal, I'm trying my best to make it look realistic but currently I'm stuck, it's rendered in marmoset.