Hey everyone! Wanted to share this latest project I just finished. It's a sculpt of Zelda from Breath of the Wild! A couple of mischievous Korok's have been messing with her pottery and she is not happy!! You can see more images on my Artstation page below. Thanks for checking it out…
Hey everyone, finally got some time to get cracking on this. The character I'm going to be animating is a time knight. I want to try and give her an arrogant kind of walk, like she knows shes going to beat everything and cant be bothered by them. And for the ult attack im thinking some kind of jump slam that would be like…
Both of those linked sites are ugly, take quite a while to load (comparatively) and they've got forced "Hey! Made with Wix because this artist doesn't care enough about his portfolio to get his/her own together and hosted on their own domain!" message at the bottom. There's a slew of better services that'll let you build…
hey buddy. awesome work Nizza, she looks much better :D If you want her more feminine I would suggest playing with the nose a bit as its quite masculine with the harsh angles and the straight bridge, making it more petit could help but nonetheless it looks great, loving the cloth work and the hellboy stuff looks like fun…
Hey guys, been a while! Been busy working on the armour and lots of fold sculpting. Decided to give her a helmet in the end as samurai helmets are too cool to not do :smiley: Renamed the thread to "Samurai Defeated" as in the final pose she'll be at the end of a long battle, filled with arrows and about to engage in a…
Hey, this should be posted under the Thread:3D Art Showcase & Critiques I like the look, it seems very clean. I just don't like the square details on her boots. I would make them even more low poly or remove them. Most of the time we look for symmetry in our work. If she would have had other pieces in the same shape, it…
Couple of former Royal Trux band members. [ame=" https://www.youtube.com/watch?v=kaapaR9KRTU"]Howling Hex - Pair Back Up Mass With - YouTube[/ame] [ame="https://www.youtube.com/watch?v=sHksK5VuIH4&feature=relmfu"]RTX - Transmaniacon - Speed To Roam - YouTube[/ame]
you need to edit a hex value to decompile it first, the decompiler dosnt work with tf2 models out of the box. and like i said all character model are provided with the sdk for tf2, you just need something that can import smd files into your 3d package.
I picked it up, dissapointed by the lack of story. I find myself playing would tour more. I'm going through files with a hex editor now trying to find codes.. Edit Found some: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=929424&topic=27837497
Hey guys! I've been really excited about Facebreaker by EA that's coming out in a couple months. I love the art style in particular and it inspired me to do a character based off the style of the game. Here's what I've got sofar, I'd love to hear some critiques and suggestions. Plans for her not yet implemented - medium…