Hey guys!
I've been really excited about Facebreaker by EA that's coming out in a couple months. I love the art style in particular and it inspired me to do a character based off the style of the game. Here's what I've got sofar, I'd love to hear some critiques and suggestions.
Plans for her not yet implemented - medium and high poly models, normal maps and hand DRAWN textures (not painted in Photoshop but actually drawn/shaded in graphite) and some big boxing gloves.
Here's a screenshot
Thanks in advance!
Replies
Model looks good, it looks like you've got a few extra vertical cuts you don't need at the joints, particularly the elbow.
Anyway, here's hoping i can pull it off. I'll be updating soon when I've got a decent update worth showing.
Looking pretty good so far.
Crits:
Hands and feet should balance themselves out proportion wise.
- Those are boxing gloves. I haven't seen a cartoon-ish boxer with realistic gloves...ever.
- Those feet, are gun boats. Think about how she's going to move? Quick and light on her feet? Beautiful and graceful? Or tripping over her size 72's? Just about every cartoon that has beautiful women, their feet are small. I'm not saying to drop the gun boats, but if I was going to animate it, I'd probably ask you to scale them back a bit, (ok a lot).