@PolyHertzHey, I was just looking around online and couldn’t find this tool available anywhere. Is it no longer being maintained or available to purchase?
Bforartists 0.9.7 is ready. The binaries can as usual be found here: https://www.bforartists.de/content/download The release note can be found here: https://www.bforartists.de/wiki/bforartistsreleasenotev097 The Bforartists 0.9.7 release brings mainly small tweaks and improvements. All in all we have 100 changes in this…
Wow! Thanks a lot guys! Really appreciate it. Being the only character TD here, and basically living in a man cave for 3.5 years, I'm never sure how my work stacks up against what else is out there. I'll try to answer some of the questions. @d1ver: I'm obviously not even talking about UDK but is there a chance that…
Yes, that is the basic idea. I'm going to bring back some stuff all the way from page one, because you're still essentially making the same mistakes here. You seem absolutely determined to model a cylindrical shape, using any and all means except starting from a.... cylinder. What you've got here now is just a mess, so I…
You want to create a UV template? Using this method seems to give better results that are more flexible and easier... http://www.polycount.com/forum/showpost.php?p=1055556&postcount=3 And again its not hard to copy an existing VMT, and tools like the wallworm export tool can make creating basic VMT's painless. But creating…
The UV toosl are superb. The pelt mapping is great on low poly meshes as well as higher poly, but if you don't like it - dont use it. You can turn off the pelting/rubberband and just move faces/edges/verts as much as you like. There is one MAJOR difference between the UV editor in Silo and Max - Silo has no UV editor mode…
Hey Progg, Graphite modeling tools has a object paint feature, but I personally don't find it all that useful or as fully featured as Neil "soulburn" Blevins object painter script. http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm There's a reason the guy is a Technical Director at Pixar, he has a…
The unofficial limit is 100 tiles if I remember correctly (hence them starting new rows when they do) but afaik it's entirely up to the tools you're using as to how they handle it.
Hey im working on a small scene in maya and can't figure out why this is happening. Problem: I have some 2d characters which i have nasked out with an alpha mask. On my 3d objects i have a toon outline. when i render the scene the toon outline on the 3d objekts will show through my 2d characters and i have no clue as to…
Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…