I totally agree, green just doesn't say exploding, it might tell me that a puddle is toxic or that area is safe, but it just doesn't say exploding. I think their first green design also looked a little too heavily armored as if protected from bullet impact so why bother which in addition to green/yellow sends the wrong…
God damnit I wonder now if that's what that player did to me. I invaded a game 2 nights ago and went EVERYWHERE looking for him. He had broken all the vases so I knew it was a set up for an ambush or something but I couldn't find him so I did what I always do when people piss me off, I raise the bridge at the start and…
That's one way to do it. It really depends on the game and how you need to balance performance and visual fidelity. You can drop a crate in a blank room think that 32px:1cm looks good and runs fine but then you start to populate a room and find that you are streaming in so many big textures that you need to cut that ratio…
[ QUOTE ] Umm. Last I checked you can still play the demo and then buy the game, even if the demo is released after the game. Its called waiting... [/ QUOTE ] Off topic, but I believe personally developers and publishers are shooting themselves in the foot if they wait until after the game is released. I can distinctly…
Its actually not half bad. The single player game is funner than I thought it would be, and the visuals in motion are top notch. The lighting and effects are superb, it doesnt look like an id tech 4 game at all, in fact it looks damn good. I just beat the first level which is an assault on a train station to destroy an…
Thanks pior for the nice idea . it's a bit more straight forward over that bezier curves approach i do but requires more precise vertex placement. Even in your example the upper one is not perfectly straight having some points off . I sometimes need to straighten big chunk of a racing track Ariel image from a drone to map…
Thank you! Yes, this scene/environment ist the first thing the player will see so it's really important for me to put the player in the right (eerie) mood!