Ruz: to be honest the shading and lighting is horrible, it makes it impossible to read, yes it is recognizbly him. But man, you can't even really see that it is too waxy thanks to that horrible fake rimlight, that somehow interacts with parts of his face where it physically just can't be. It looks like a cheap gamey…
You're not going to be able to fake a high poly with this idea if that's what you're after. Sounds like you're after a curvature map? I can't think of a good way to only do selected edges directly, maybe mask of what you don't need with an AO or even delete faces that you don't want contributing, filling the gap in with…
I like the workflow in uvlayout, but the fact of it deleiting polygons and recombing parts of the mesh in ways that totally destorys the object is a gamebreaker for me when I bring it back into 3ds max. The file doesnt have any ngons or non-manifold edges, or any double faces. I checked those with stl check modifier prior…
Its him thats for sure, but I think hes a little bit off in terms of over presentation. I can only say that maybe his face being that camo and the fact he has no hair is putting me off. But anyway, here are some shots you may find helpful (If you dont have them already):
Eric, did you photograph that with the gazing ball? I've got a cannon point and shoot so I probably have the same stitching software and this is what I got from my vacation photos: the problem might be the fact that I didn't use a tripod, just plastered the camera to my face and shuffled around about half a circle.
I'm really interested in the gameplay, the Assassins Creed and Batman influnces are incredibly heavy... maybe too heavy as in some instances it looks like just cloned gameplay (even the wraith vision is just eagle vision). But it could definitely be fun to play. However, my biggest turn off is the fact that it is quite…
Thanks for the tip! I believe it's because he has limited amounts of time - and 29 students to take care of. That alongside the fact that we're not supposed to touch on this before another 8 months. Still agree though, learning the base anatomy of a skull would definitely help loads! Maybe I'll settle down some day and…
if it's just environment clutter, 12 triangles for a DVD case - if there are going to be stacks of DVDs, like someone's movie collection, model one long rectangle and fake the number of DVDs in the texture. If the dvd is something that you pick up and is right up in the players face - like the clue inspection scenes in…
Finally got some time to work on this. Tweaked my base mesh around so it lines up with Varus' proportions. Fun Fact: Varus' non-bow arm is longer. Did a first pass for the face. Let me know if anything stands out as really off for that. Body Ref: Snapped these pics using (http://www.lolking.net/models) Head Ref: