I am looking for a few (stylized) artists who can help me to complete my mobile game "Necrotic". A mobile ARPG/Dungeon Crawler game with a unique story/setting. Here's a video which shows the progress of the game. https://youtu.be/fLTGOuHsnTE In the game, humanity has found a way to become immortal. Because of this the…
this time not my engine but my model and texture (63072 triangles) http://www.renderhjs.net/bbs/flashkit/sophie3d/ (screenshots from the flash engine) http://www.sophie3d.com/website/index_en.php though even I have to say that this text is very unclear and sounds more like a marketing construct. From how I see it: - can…
Heyo everyone. So I started to work on an idea I had. Although I am not the best at drawing, I will still try to do my best. I tried asking my friend for help as he is better than me, but he is busy so I will have to try myself. I really want to get this out there but I am not sure if I can finish it or not. I guess the…
Apply here! The Department of Art and Computer Science is part of the Inland Norway University of Applied Sciences. Our campus is located in Hamar, Norway near the beautiful lake Mjøsa, and will be in 2018 connected to an industry-standard motion capture studio and a state-of-the-art VR Centre. Job description The position…
I find it great that you posted it here for others to see. It's nice seeing art tests and their requests/restrictions. I don't have much industry experience but here's my 2 cents on this, just as food for thought. There might be lots of info packed together. Keep in mind that I do this with good intentions ✌️ I'll just…
Agreeing with skankerzero on the importance to learn how to walk first and that limits greatly help to learn core principles. There is a nice quote on the http://en.wikipedia.org/wiki/KISS_principle which ideally is aspired in engineering, "It seems that perfection is reached not when there is nothing left to add, but when…
Great work on this! Excellent research and experimentation; the scope of the entire thing is extremely impressive. The amount of work you've put into this is mind blowing and I'm sure it's going to yield many benefits to you in future projects. The final overlook shot on the video is gorgeous; really brilliant job on that.…
Firstly, post wires. While soft normals and smoothing groups look nice and pretty visually, physics relies both on raw vertex density and CORRECT triangulation. [EDIT: OH CHRIST I GOT THE BOTTOM PICTURES IN THE WRONG ORDER] As you can see, reversing the triangulation has a MASSIVE effect on what the physics engine has to…
lamar McHaney Yeah I agree. I went back and crispified them edges. ScottMichaelH Hey thanks, I'd be happy to share my general work flow. I don't think I've even scratched the surface yet though; I haven't even integrated Substance Designer so I'm still working with what comes inside Painter. I've been trying to stick to my…
Dude, I feel the same way, it's incredible, not to mention how long it's been since a single ward or courier was implemented into the workshop without a ticket bundle. I can't help but think that I have to cut deals with organizations to get items implemented when in the past this wasn't the case. A few workshop artist and…