If you mean project a normal map or ao to a rectuangular texture, There are 2 ways- 1.you still want to have you UVs take up the entire 0-1 in UV space. I would do it by laying out my UVs in the left half or bottom half of the 0-1 space in correct aspect ratio, and then scale it by a factor of 2 to fill up the entire UV…
Like Old Bards Tale Gunship 2000 Terra Nova Bio Forge Ultima series Dungeon Keeper Battlezone Fade to black Leisure suit Larry series Street fighter series on SNES Sam and max Full throttle Grim fandango Earth siege series Mech warrior mech commander Age of The empire series Total war series early wipeout Final fantasy…
Polycount for anything really depends upon platform, genre, and size. Racing games like Forza on Xbox One are pushing 1 million polygons/vehicle, while most Android games are still in the 1-2k range. As soon a possible, render the actual vehicle in an actual scene using the engine on the platform; if you're a…
Wooo, successfully intermixed the Skyward Sword and Twilight Princess design in regards to hair ....God those eyes are dead and creepy :\ ...needs a texture so bad I think I've decided he will (when FULLY complete), have a total of 6 textures to him 1) Head+Hair and Eyes...TBH I hate the idea of separating the head, seeing…
You are catching pretty fast Just wondering why did you pick hand for first anatomical study ? Blue lines can be parallel , in your case just happen to rotate your hand in this position Yes phalanges are golden ration of previews but I challenge you to find metacarpals in living hand , I found that halfs work almost as…
well ill set the budget to $300 although honestly im not sure if i want to spend that much on a tablet yet. $165 for a tablet sounds like a good deal to me. also how is…
If it follows a high to low workflow, assuming I try my best at all of it. Barrel: 1 day Water well: 3-4 days Sculpture: I suck at these so probably a week or more. I haven't spent any time on sculptures etc so it would require some experimenting. Rocks: Depends on how many but probably 1 or 2 a day at least. Trees: Same…
thing is, with all this new PBR stuff, roughness has to be clamped between 0 - 1. it's not like gloss where you could interpolate your 0-1 texture to be between any two values you like. take Marmoset Toolbag as an example, you have a glossiness slider in there, they recommend that you have it set to maximum to allow "the…
A portfolio is best served when only your strongest work is displayed. I would concentrate it most on your creatures, maybe put them in more interesting poses. The bridge could probably be removed altogether I think because of the inefficient UV usage. It looks like texturing/painting would be your best asset and if you…