Don't be glib. OHO! Yeah, Glib is right. I think it is a handy term to have at the beggining for a new round of consoles, but gets redundant after that.
1M+ images from the best of games, cinema, and classic art - all in one place. State-of-the-art text search and visual search included. Get it here Let me know which games you want added! Any and all feedback on the UX is also appreciated. (I got tired of never having the time to finish games and missing all the stunning…
After many long years of work and effort i finally got my first real game job,ill be doing environments for next gen games at Streamline studios and i will be moving from Houston Texas to the Netherlands shortly to begin. 2 things i wanted to do all my life 1. work making games 2. living abroad im very excited One…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
This is my Shrine scene I have been working on since last September. I had I a lot of struggles getting it to this stage. The wood trim sheet was really tough for me to get where I wanted it to be. With feedback I went through several iterations. I think I landed on one that looks pretty good for what I'm going for. The…
I dont understand. You say UV islands can overlap, well no they cant. If they do i get a UV error in Mudbox, same when one of the islands are outside the square. My problem is that i can't and im not able to fit all the islands into the square, without getting huge loss of quality, because when im using projection in…
But it goes back to what most people have been advising on this thread. Dedication. You may not be getting up at 4:30 in the am, but you still have a time that you've set aside for work and practice and it's not all dreaming up fantastic places and things. Sometimes it's the dull grind of learning and honing a skill: doing…
I like #1 a lot :) . The only thing I'd make sure of is that you can get all those shapes with the tri budget. Cuz we need interior geo too. But I'm sure you'd figure it out just fine. Nice start!
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
@Alemja Thank you for the awesome reply, this is what I seriously wanted. I completely agree that some of the models feel rushed, and unfortunately a lot of them were. I work several jobs and am trying to fit my 3D career in the middle where I can and unfortunately more often than not it shows. I'm more just mad at myself…