thanks thats what i needed :) , ill go back and start again I guess. the mesh was actually extruded out of a dynamesh sphere i didnt use any pre made base mesh. I seen hoe to do it this way in a digital tutors tutorial a while back using zbrush and 3dsmax, cant remember what it was called at the moment. I think i will…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
Hey CoD67, seems like you have a good general idea for the wood, but there are a few parts which can use some work. Instead of copy pasting from the tutorial, I'll suggest reading through part of Vertex. It's an excellent place for any kind of tutorial by really cool artists. There's a really good tutorial for wood and…
I'm not sure which engine really. despite going to college for Game Art, i have very little knowledge outside of maya or photoshop. I'd like to be able to throw it in the source engine or UT3. Which engine do you use at your college? (I use UT2004 right now at mine.. Art Institute of Fort Lauderdale. We're in the process…
I agree -- you should see about dropping the environment idea and just focus on the assets. For individual assets like that I would first optimize the poly count if you're going for game ready; if you want to show modeling skill and don't mind the high poly you should drop the textures completely. If you're wanting to show…
I'd suggest finding some online tutorials to help you through the basics. It looks like you are very new to 3D art, or atleast character art. IMO the best thing you can do is start at the begining. Start creating anatomicaly correct base models using online guides and learning anatomy. Once you practice this enough, things…
lol , are you sure you didn`t go to my school? EXACTLY the same story here. that said, it never really bothered me much. I never had the illusion that uni assignments alone get me far. 99% of what I know comes from reading tutorials, forums and researching industry workflows - I dont think many of my tutors ever heard of…
I think the help file and tutorials included in 3dsmax are going to be a great resource and probably the first place you'll want to look/search. Main menu > Help > Tutorials > Search for Unwrap and check out "using unwrap UVW". Its full of useful info and a helpful walk through. F1 brings up the help doc. Not the same as…
Greetings guys; I have learned and practicing both programs for 3d modeling but I wanted to figure out which one should I stick to and pursue further practice and learning. I have been using Softimage XSI and Maya (as the title states) I know how to use the modeling tools in that, as well as laying down the UVs for the…