Greetings guys;
I have learned and practicing both programs for 3d modeling but I wanted to figure out which one should I stick to and pursue further practice and learning.
I have been using Softimage XSI and Maya (as the title states) I know how to use the modeling tools in that, as well as laying down the UVs for the texture maps.
But there is one downfall for it. I am using Digital Tutors for my studies that has the most tutorials for XSI and even more for Maya. There arent many other resources for XSI but there are for Maya. And game studios' demand is also a question.
So my question to you is this. Which one should I pursue?
Replies
I wouldn't be too worried about it. Go with what you can afford and just focus on showcasing your skills because software is always going to change.
That was one of my concern. Like Barely any game studios use XSI except for Valve, and few Japanese Game Studios, and few NA Game Studios maybe. I am comfortable with both Maya and XSI. Maybe I should just doodle in XSI but when it comes to the actual projects for my portfolio, I use Maya. =\
I just wanted to know how many people would prefer Maya over XSI.
Thanks for your post.
Ultimately it's more about what you can actually produce; switching to a different program when you join s company is a pain, but it's pretty much just doing the same thing you did before but pressing different buttons. I just reckon you're less likely to need to do that if you go with Maya as the company will probably be using that or Max.
Funny why it's so underused in the western parts of the world.
But if you have access to both programs then i don't see why you can't learn both. Keep your priority of say Maya, then switch to XSI for some little side projects.
Once you learn the tools of one app, then you should easily be able to transfer that knowledge to the other.
Littlegirl: whynotboth.gif
first love , 1 love
:icon60:nice necro btw