Following this Tutorial https://www.artstation.com/marketplace/p/ojRqP/revolver-tutorial-industry-ready-weapon-and-attachment-creation-for-video-games?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace But for learning sake doing it entirely in 3ds Max. Initially i was doing it in Zbrush…
Hi, I'm looking for someone who has experience in Quixels new 'Quixel Suite' which contains the new PBR version of DDO. I am looking for someone who can help me solve a small problem within the program, and for someone who can help teach me the PBR DDO. I've watched Quixels videos on their Youtube, but for some things I am…
not sure if you're following this thread anymore @jcourtchandler but you're just going to have to work hard. A lot harder. 4-5 hour grind sessions after work. Hours of tutorials. The kind of art on your portfolio looks like the stuff my friends doodled in freshman year, and they were not aspiring artists. I could tell you…
Hey everyone, I have really been struggling to find any decent resources online on tips/pointers for effective game topology that would be suitable for importing to a game engine or passing off to a rigger. Through all my reading, I generally find conflicting information about triangles and N-gons and effective ways to…
Hey there! I finished the character I was working on! My idea for this guy was to create him game ready, and a scene of him where he's ambushed by a gang of goblins, so I also did a highpoly of the little bugger: But I felt like this goblin was inferior in every aspect of the project.. specially when I tried to pose him…
I posted this earlier in another thread. My answer to you is tutorials, a lot of tutorials, and practice. A great tutorial I highly recommend is Environment Creation In Unreal Engine 4. Which you can find it here: https://www.uartsy.com/course/environment-creation-in-unreal-engine-4 Also, I highly advise listening to game…
Ok so I've seen many tutorials since my last post, and I'm sure I'm pretty close to the solution. Here's another action that I've tested networking on : I made a "DashEvent" multicast replicated, and my "RIsPressed" variable is set on replicated (although I don't know if it's needed). I builded it following the…
Sure! for realistic human figure generation 'out of the box' for anyone new, I'd recommend starting out with either DAZ or POSER. They're essentially modelling/rigging/posing/animation packages without IMO the added grind of learning dense workflows a few others require, from scratch...in order to get there. DAZ (free):…
update 02 - exploring the textures So, looking through forums and tutorials, it has been advised to use saved textures from .bmp images: example: [image (png/jpg)] >photoshop > save as .bmp as RGB 16bit > re-open .bmp >save as .dds done a few experiments to see where i may be going wrong here. before I continue, I am…
This remains such a valuable kick-off platform for me. I'm currently tied up with a couple of work tests for a few job applications, but I can't wait to put the advice here to practice, trying out the different fields in earnest quicker projects, then getting to grind on nicer quality portfolio pieces that I allow time and…