Trying to wrap up this scene. Anyone know the best way to get the best screen shots out of ue4. I tried high rez screenshot and get getting jaggies and a bunch of other stuff. If anyone knows I would greatly appreciate it.
pardon the pun, Just wrapped up my Animation Reel and would love some feed back. I've got some cycles that I'm going to put up on my website as well. Thanks! Vimeo Youtube [ame] http://www.youtube.com/watch?v=7onpfdTKOsY[/ame]
Hey guys, it's been awhile since I've posted in here. I've just wrapped up this sculpt I did of a Young Heracles. Hope you guys liked it and feel free to give me some critique on what you think!
Like there's an example, this is a low exposure photo of a dancer, there's these smooth sweeping motions, and I can't even wrap my head around how one start to model this.... Like what would you do after having keyframes? do you think this is possible? I'm well versed in multiple software, but i'm unsure if any are able to…
Here's another practical example that should (hopefully !) settle this ... Now to be fair I would agree that this does indeed require a bit of thought as well as some practical experience to wrap one's head around it ! But at the same time this really isn't anything new, and it becomes really quite self-evident when…
Cheers David, hopefully it makes more sense in context here :) Wrapping this up (finally) here are the poses, wanted to post here first in case anyone catches anything! Did two poses, mounted and standing (lots of images incoming!)
1. Are there any plugins out there for Raycast Selection inside of Max? Paint selection works kinda similar but is a bit flaky and innacurate with it selections. 2. Is there an equivalent of XSI's Shrink Wrap available in Max? Basically it lets you conform one mesh to another meshes form. Thx.
Hi Im trying to wrap my head around PBR without luck. My biggest problem is visiulizing it. Could anyone post a set of textures that are PBR ready so that i can see more or less how it looks? Any help would be appriciated !!
@papercut I was using this as ref for her face. Mostly for her feel. @Jere0020 Usually we use external image hosting site. I use imgur. Then we simply copy its URL like www.website.com/filename.jpg, and wrap it in
Worked on improving the eye shader since I am using an old version of UE4. Added iris normal, more pronounced caustics and fake scattering by using wrap diffuse lighting. Vanilla UE4 eye shader on the left hand side.