So, two things first and foremost: 1. You are feeling the isolation that everyone fresh out of school feels. Real life is a lot more isolating and far less intimate than college life. You aren't seeing people constantly that you're living with, going to class with, studying with, and possibly even working with. As shitty…
hmm adam, not to knock it but right now that water is really lacking. I believe having a nice overlay of ripples into more points of it and more of a darkish blue tint (not so see through but more opaq') A nice simple set of instructions with a paramter node and a few tiling Tex cordinates based of that lerped together…
I noticed this playing around in torched breifly, all the floor tiles randomise automatically between various variations on the texture so it doesn't look too linear. I guess my only question is, when trying to blend the different tiles together, I can't go TOO wild with chips/broken stuff towards the edges, especially…
Hi! I have been working on a horror video game along with a friend. Starting out as a University project, we are trying to fully realize it into a downloadable experience, therefore we would seriously appreciate any critique that we can get! We are also trying for the Rookies this year! Synopsis: A psychological horror…
ace: I think you can do something similar with a lot fewer offsets with a control texture or two. The bump offset nodes can take a range of values. If you use a greyscale height map as the input to a lerp then set a min offset and a max offset, you can get up to 256 levels of offset out of one bumpoffset node. I did this…
Thanks you for tips, in particular that silhuette thing is something I will keep in mind. I'm modelling this as highpoly model and going to bake textures from it, and probably over paint them afterwards if needed. I extrude lot of details out, sometimes create new mesh items. This is first models where I don't care over…
Hi everyone, I’m excited to share my latest game-ready character model — a vampiress inspired by traditional geisha aesthetics mixed with insect-like features for a unique fantasy horror vibe. This project was created while I was studying at 3DSense Media School. I focused on keeping a clean topology and optimizing the…
Our integrated Search has a bunch of settings, kind of hidden away. Click the magnifier button, then click the down arrow on the right. Also works with an existing search term. Another way to search is to force Google to crawl its own index of Polycount, by adding site:polycount.com to the end, like this: uv channels…
I just finished a small set based lightly on the meeting room on the Normandy in Mass Effect 2, and I'm looking for some feedback composition and lighting-wise.
A fun and challenging contract position with a best-selling Xbox racing title available for exceptionally talented lighting artist! What we need: Must have exceptional skills in lighting beyond the standard functions that the software packages provide. An eye for setting the mood with lighting. An understanding of GI…