Hey everyone,I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail modeling…
#AARRGGBB it depends on the app and if it supports it, otherwise you are right its just 6 for the RRGGBB. The first 2 of the 8 digits are the alpha value. But I guess hex values don't matter much here since autodesk doesn't know about them in their apps.
Took the better part of a couple days, but managed to put together a front and side profile for my siren, I've also updated my list of animal references, which I've labeled in this drawing... somewhat clumsily, I admit! For the most part I stuck to the original design I did for the 30 Day Monster Girl Challenge [twice],…
There is a hex pattern in surface noise plugin that you can scale and tile but it may stretch. Your best bet is to make sure that the alpha you use can tile. Right now it looks like the alpha either has radial fade or was made with black border.
Hey I came across this and though it my help you with her proportions body and face wise. Cause right now she looks like an evil baby, when she is actually a young girl. I dunno what style you are going for so I'll share two different versions. Also here is a link to the artist's breakdown of the character. Here is a link…
I really like the concept! :) Good work, progress is looking solid. Heh when I created my Aayla Secura character it felt very weird to go through the hi-sculpt workflow with the body of a young teenager. Felt like I was producing child pornography or something xD I really like what you got so far, keep going :) Try to get…
hey man are you using refs of any sort for the head ? of a celebrety , or model etc ? right now she feels way too generic, her face has no character whatsoever in my opinion , i think if you picked a proper ref and stick to it it would have more oomph ! im saying this because you have grown immensely as an artist and this…
@Carabiner: Thanks for the feedback! I went ahead and lengthened her arms a tad and it felt much better. I haven't had a chance to go back to her face yet but I hope to do so soon once I'm done blocking in everything. @Pandan: Her legs are long because I wanted Overwatch's female proportions. Her arms were a tiny bit short…
We've got a bunch of interconnecting tiles that fit together with rules to connect them and then I can paint the layout using the hex value of pixels with roads, rivers, towns or whatever in a PNG. There's also manual override in the map tool if I need an exact tile or orientation.
Hey everyone! Wanted to share this latest project I just finished. It's a sculpt of Zelda from Breath of the Wild! A couple of mischievous Korok's have been messing with her pottery and she is not happy!! You can see more images on my Artstation page below. Thanks for checking it out…