I recreated a shot from original ATLA anime series using Blender,Zbrush, Substnace Painter, Unreal Engine & Davinci Resolve. Original Shot from anime Watch the final animation: https://youtu.be/SQCf7lLt5Qs Watch the Process Breakdown: https://youtu.be/7tMJta6Tfzs Artstation Post: https://www.artstation.com/artwork/qek1Xe
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
Here's a good cross polarized reference https://www.artstation.com/artwork/zWma2 Can anyone tell me if that's makeup on her face below her eyes on the last image.
Hi @pixelpatron , Thanks for taking the time to provide such an in-depth critique and provide some great references! I really appreciate it. :) This scene intends to give off a cramped and claustrophobic aura/feel to the viewer. Lots of asset/level density and tight corners. The tiled floor gave off a better feel in terms…
TLDR; artstation has some learning section go give it a look. If i had to guess cause who knows, i think figuring out a great lighting setup would work wonders for a lot of artworks even my own. I am only learning that now and boy oh boy is there a lot to learn apparently. Besides that i think artstation is trying to help…
Thanks! I'm thinking of doing retrospectives since my WIP didn't seem to get a lot of attention probably because of the subject matter/too much volume I'm not sure. But getting a studio job was dependent on a lot more than just the work I was putting out, so I just kept focusing on what I could change (the quality of my…
Hey! You have done a tremendous job gathering reference. It is refreshing to see someone address their personal work so seriously. However, since it is pretty early along your workflow, It might be a good idea to take another look at the head. You have super polished features and separately they all look well exectued, but…
To add on what Ravanna has mentioned, make sure you pick a particular path as in environment art, characters, props, weapons, etc. You can even take that a step further and focus on fantasy or scifi. There are plenty of triple A studios that focus in one of these categories. As a student myself I have decided to really…
The jukebox is turning out fantastic. I too must say that I'm sad to not see the cord detail carry over on your phone. As for your portfolio, design it around the job you want. If you want to be an Enviro artist, just start tearing through a couple nice environments. If you want to do prop, stick with what you're doing and…