I don't think it's characterization, checked that a couple times. HUMANIK also gives a green light. Character is facing in positive Z hips are aligned, arms are aligned and parallel to the grid.
I was able to fix it!! Basically both objects were facing the negative Z axis, and it seems like it didnt like this cause once i turned them around it worked :)
This is beautiful, is this by any change exercising Z-depth on assets to make really functional alpha's? I saw something like thaty on a Blizzard dump before and i was really fascinated.
equilibrium/district 9/hurt locker/American History X/Moon... dont really have a "best movie" Dragonball Z or Battlefield earth are probably the worst though lol
Yeah I can see this being useful, but also incredibly annoying in a studio environment. That said, I'm going to get the ball rolling by binding "Fu*k" to CTRL+Z.
Or if they are not too extreme, just paint a bump map in Photoshop and use the Nvidia normal map filter to make a normal map. Composite this with your Z-Brush extracted normal map.
that happens sometimes to me too, like 1 in each 15 times, i just tend to repaint something ontop of what gets fucked and it will return to normal, then control Z.
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