Really nice thread Teriyaki. Maybe here is something you could add to the list, well it kinda enters in the "detail exploration" section, I don't know : concept artists should think in 3D, and think about how what they are drawing works. I've seen a lot of concepts that just couldn't work in real life, or in 3D. They put…
At least it's not Putin or Communist Party style oligarchy. Putin style = if you don't follow his command you die or he'll invade your country Communist Party style = allows for communist party bosses and family member to be super rich while disregarding factory workers living and commuting long hours from mega sized…
Hey guys. So I have been working on skeleton/skin/rig. But I'm so bad at skinning and rigging that it's kinda messy and the skin needs tweaking on some parts. (I really dislike this part, but for once I'm forcing myself to try and do it) Here is a gif showing the pose idea, but it's very wip and the pose isn't even dynamic…
You can read more here about how IOR fits into the whole shading system: https://www.adobe.com/learn/substance-3d-designer/web/the-pbr-guide-part-1 However this doc isn't really written with artists in mind, unless they're already pretty technically-inclined. It's written more for graphics engineers. But you should still…
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…
Thanks for showing the breakdowns! So, in this case you had it lit in engine, right? From what I can see. Having it lit in-engine is probably the most flexible approach, but alas it would require more work on my part, haha. Thanks for the input.
Happy New Year, fellow creatives! To kick off 2026, I've created a couple of brand new music tracks to share with you. As always, they're 100% free to use in your projects with attribution, just like my thousands of other tracks: On my Funny 8 page: "A WILD PARTY IN DOCTOR STRANGEVOLT’S CASTLE" – (Looping)…
hmmm just need a bit of advise especially from someone that works/worked for big game dev company 1. not sure now a ways whats a better workflow for circular shapes some clients prefer for the top of circular shapes to be modeled this way *check top of barrel*…
Just do some quick tests and check how it would look before jumping into all the detailing and such, some parts in provided img look to be slightly problematic and might need more space. i.e. double check how the labeling will look, text/wordings/designs. Otherwise i look forward to more updates on this. artstation link…