Quite a few closeups of the final mesh on my Owlbot. I love the way the eyes came out and am looking forward to seeing how they animate and express themselves. My instructor pointed out that the edges in the back of the skull, where the 'brain' connects to the skull, suggested I move the vertices out away from the corners…
@teodar23 It's indeed a nightmare to use at first but it's an awesome program if you can learn it :D I've heard about floating geometry but haven't tried to use them yet. I think I'll just make the holes on the main body without connecting it to the barrel. I think it would need a lot of polygons for the vents to match the…
The only thing I would correct you on is the optimizing part. It's not about cutting counts as low as absolutely possible. Optimizing is all about removing any geometry that isn't necessary to achieve the look you want at the screen resolution you intend it to be viewed at. Sometimes you'll run into a situation where you…
Hello all. I'm trying to use a pattern that feeds into the Distance node that feeds into the Edge Detect node so I can control the edge width and roundness. However, often times I run into this problem where the Distance node creates these squiggly borders that Edge Detect will pick up and they are no longer the desired…
Hey guys. I was using the defaul mouse setup in 3DS since I started using it in December and decided to switch to something similar to Maya's controls(using Alt+left click to pan instead of middle mouse button) as it made everythin quicker. But I came across the problem of not being able to de-select edges this way as in…
I think i know what the issue was now. I was using a script to select hard edges and I think it was changing selection options. So the target weld was not working afterwards. source dagMenuProc;int $lowAngle = 30; int $highAngle = 150; //Change the object back to object mode, just in case it wasn’t already toggleSelMode;…
Just fyi; Because max's smoothing splits are done per-face instead of per-edge (or per triangle) some splits are actually impossible to transfer at a conceptual level. For instance, if two faces shared a series of edges but only some of those shared edges had a smoothing split you could not transfer them. This can be…
Basically, the tools I've been using the most for this are the hPolish and DamStandard brushes. After I've built up the basic forms (1), I go back and forth with hPolish until I get a definite edge (2). It's a little hard to see, but next I pop out the edge some with the DamStandard set to Zadd (3). After that, I can…
Need one more option Some times it is usable if I can use Hard Edges/Smooth Groups as guid for Auto cage inside baking program. For example xNormal can bake normal map by using this with option "Use exported normals" and "Average normals" as standart auto cage, but with Handplane now I need separete polygons by hard edge…